Close up image of rows of seats

Digital Audience Ratings For Sports, Media & Entertainment.

Trusted by organisations across sport and media.
Built for how platforms and AI systems now distribute attention.

What We Measure

Player Interest & Traffic Capture:

Online interest in players and athletes around the world based on online traffic usage and resolution.

Team Demand & Traffic Capture:

Online interest in sports teams and leagues around the world based on online traffic usage and resolution.

Show Interest & Traffic Capture:

Online interest in broadcast content around the world based on online traffic usage and resolution.

Broadcast Visibility:

Broadcast visibility measures how effectively content converts audience demand into owned platform traffic.

AI Discoverability:

Assessing how players, teams and shows are cited as AI search systems such as ChatGPT.

Dimly lit basketball court

Ratings Infrastructure

Hyperset is built on a set of standardized ratings systems designed to measure and structure global audience attention across sports, media and entertainment.

Together, these systems create a shared framework for understanding how audiences discover, engage with and follow athletes, teams and shows in the modern internet ecosystem.

GPI™ — Global Player Interest

A standardized rating that measures the level of global digital attention surrounding an athlete.

GPI tracks signals such as search demand, engagement, traffic value and discoverability to create a single, comparable score across sports and regions.


GSI™ — Global Show Interest

A standardized rating for television, streaming and live sports properties.

GSI measures how much demand exists for a show — and how visible it is across the internet — beyond traditional broadcast ratings.


Rankings

Public rankings powered by GPI™ and GSI™, presenting the most in-demand athletes, teams and shows globally.

These rankings act as a shared reference layer for the industry — updated regularly and designed for comparison, discovery and analysis.


Indexes

Premium, data-led publications exploring audience demand across sports, leagues and media properties.

Each Index combines rankings, analysis and featured organizations to create high-value, shareable insights for the industry.

US Fan Index Front Cover

US Sports Edition, April 2026

Single premium printed issues and annual access available with full rankings, analysis and strategic intelligence.

Tiers & Access

Annual access to every major edition released across sports, media and entertainment:

Position your organisation inside the Index through interview features and strategic visibility:

Join the infrastructure and build long-term authority across search, AI and digital fan ownership:

TV Built Sport & Media Empires: The Internet Will Decide Who Keeps Them

FOR MORE THAN 30 YEARS, the commercial model of sport and entertainment has been simple: sell broadcast rights, let television networks handle distribution, and measure success through ratings.

That model is now softening.

Across the US, rights renewals are tied to digital distribution rather than guaranteed linear carriage. At the same time, a new generation of digital-native leagues, challenger competitions and direct to consumer platforms are emerging without any dependence on traditional broadcast infrastructure at all.

For this reason, we believe digital ‘fan readiness’ will become the most valuable asset class in sport over the next decade.

For nearly any major league franchise such as the NFL, NBA or EPL, there is potential for increased revenues via a direct-to-consumer model and this is already beginning to happen.

The reason this has not yet become the main revenue model is not a lack of ambition – it is complexity. Moreover, the marketing contribution of major broadcasters is significant.

The hidden services broadcasters once provided will no longer sit invisibly in the background. Teams and leagues will inherit this responsibility to reach and influence fans.

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